For this variant I also tried to enable all possible role/race/god combos except the cases where the player's god must be a specific one (it wouldn't make sense if a Manwe priest could pick Melkor as their god, after all), so every combo should be fair game. please only suggest a race modifier to me if you absolutely must, otherwise I'll pick "classic".Ĭlick to expand.Of course I could try to give specifics as to what all those options do, but I'm not too familiar with them either basically, fighter types walk up to monsters and kill them, mage types can cast a variety of spells, archers use ranged weapons and so on.
Since I don't have experience with any of these I don't recommend suggesting me to play them, and lost soul mode is just plain masochism unless you combine it with the deathmold race, and I don't find the deathmold any fun at all either, so.
Race modifiers can be Vampire, Spectre, Skeleton, Zombie, Barbarian, Hermit or LostSoul. Certain classes (especially the priest types) must choose specific gods while certain others (e.g. God can be Eru Iluvatar, Tulkas, Manwe Sulimo, Yavanna Kementari, Melkor Bauglir or none. Race can be one of these: Human, Half-Elf, Elf, Hobbit, Gnome, Dwarf, Orc, Troll, Dunadan, High-Elf, Half-Ogre, Beorning, Kobold, Petty-Dwarf, Half-Elf, Ent, RohanKnight, Thunderlord, DeathMold, Yeek, Wood-Elf, Maia Class can be one of these: Warrior, Swordmaster, Axemaster, Haftedmaster, Polearmmaster, Unbeliever, Demonologist, Mage, Geomancer, Warper, Sorceror, Necromancer, Runecrafter, Thaumaturge, Alchemist, Archer, Ranger, Rogue, Assassin, Loremaster, Possessor, Mimic, Symbiant, Summoner, Monk, Bard, Priest(Eru), Priest(Manwe), Druid, Dark-Priest, Paladin, Mindcrafter